Давай грати у комп’ютерні ігри
Lesson 7. Давай грати у комп’ютерні ігри
Мета:
– навчальна: закріпити граматичний і лексичний матеріали за підтемою “Розпорядок дня”, “Дозвілля”, “Моє хобі”, практикувати мовні засоби за підтемою “Розпорядок дня”, формування навичок вживання нових лексичних одиниць, вдосконалювати компетенції читання, аудіювання й усного монологічного мовлення;
– розвиваюча: уважно стежити за презентованою інформацією, ефективно співпрацювати під час парної та групової роботи, мотивувати готовність брати участь в іншомовному
– виховна: виховувати уміння сконцентруватися, слухати інших, формувати доброзичливу атмосферу в класі.
Обладнання: картки за підтемою “Розпорядок дня”, “Дозвілля”, “Моє хобі”, плакат “Present Continuous”.
Хід уроку
Warm-up
1. “Miming Game”
Tell pupils to mime the actions they do at an English lesson for the other pupils to guess. If the task is rather difficult and you want to safe the time of the lesson, stick some flashcards on the board for help.
Presentation
2. Listen and say (p. 55, ex. 1).
Ask pupils to look at the pictures.
Ask if pupils like playing computer games? What are
Read the dialogue while pupils listen and read silently.
Explain any words that pupils ask for.
Read the dialogue again. Pupils listen and repeat. Do choral and individual repetition of difficult words and word combinations. Follow the same procedure three or four times.
Monitor the activity and help where necessary.
When pupils are familiar with the text, they can read the dialogue.
Ask groups of pupils to act out the dialogue.
Repeat with several different pupils.
Optional activity
Game “Vicky’s game”
Stick 8-10 flashcards from different lexical sets on the blackboard. Elicit or remind children of the names. Give the children one minute to look in silence and try and memorise the flashcards before removing them from the board.
Children work in pairs and write a list of the flashcards they can remember.
Check the answers by eliciting answers from the whole class and writing a list on the blackboard.
Practice
3. Ask and answer (p. 55, ex. 2).
Pair work: Pupils read the questions and find the information about the heroes of the story. Pupils in pairs take turns to ask and answer questions about the children from the story.
Pupils act out the dialogue in pairs.
One or two pairs act out the dialogue, and so on.
Repeat with several different pupils.
Monitor the activity and help where necessary.
Then ask pupils to look at the Section ‘Remember’.
Read the Yes/No questions and the answers to them.
Then ask various Yes/No questions about the story and the picture: Is Vicky sitting at the computer monitor? Is Bill clicking? Are they singing now? etc. Then ask more complex questions.
Pair work: Pupils in pairs take turns to ask and answer about the pictures, using the questions from the Section ‘Remember’ and their own ones. They use the information from the text too to make their answers.
Reading and Writing
4. Imagine you are on a desert island now. Write out the true sentences into your copybook (p. 56, ex. 3).
Read the task of the exercise. Explain to pupils the words ‘a desert island’. If you have a picture of a desert island, show it to the pupils.
Then pupils read the sentences and choose the suitable ones.
Ask pupils to copy them down into their copybooks.
5. Play the mime game (p. 56, ex. 4).
Ask pupils to read the word combinations from the box.
Hold up flashcards in turn and ask pupils to say the names of actions. Stick all flashcards on the board.
Ask pupils to read the pattern of the dialogue.
Then ask pupils to do mimes of different flashcards themselves or invite individual or pairs of pupils to take turns to do this. Pupils watch and call out the names of the actions.
Monitor the activity and help where necessary.
Optional activity Game “Read my lips!”
Move your lips or whisper familiar words or phrases. Children concentrate on your mouth movements and repeat what you say.
Ending the Lesson
Game “Card swop”
Play with the whole class. Give each pupil a picture card (from a mixture of different sets). Check the pupils know how to say the word on their card. Pupils walk around the classroom. They take turns to show another child their card. If both pupils can identify what is on each other’s cards, they swop cards and the game continues in the same way. If a pupil can’t identify what’s on a card, the other pupil ‘teaches’ them the word. They then swop cards and the game continues in the same way. At the end, pupils report back on how many times they swopped cards and identify the pictures on all the cards.
Homework
Read p. 55, ex. 1; p. 55, ex. 2.
Further practice
Use Workbook tasks at the lesson or at home.